Evaluation: one hundred ten% Gaming is an exhilarating new gaming journal that’s full of information and experiences, on-line LOLs, tricks and information, puzzles, comps and more!
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Extra info for 110% Gaming, Issue 22, 2016
This is an example of inductive reasoning where it seemed as if the conclusion was going to be true, but turned out to be false in the end. Even Ganon Needs to Put Forward Good Arguments The goal for any rational creature—Ganon or gaming geek— isn’t simply to form arguments. We need to form good arguments, and we need to evaluate the arguments of others. In both the deductive and inductive realms, there are good and bad arguments. In either realm, a good argument has to meet two conditions: the conclusion must logically follow from the premises, and all of the premises must be true.
Although our conscious judgments tell us that the lines are parallel, our visual systems perceive them otherwise. This example shows how two mental systems can come to contrary conclusions about the same object. The notion that the mind has multiple levels helps us explain our emotional responses to videogames and other artworks. 7 According to Grodal, when we perceive something in the world, we make an evaluation, perhaps non-consciously, about whether we are perceiving something directly or are perceiving a representation of that thing.
The tough seven-mile trek up to Cloud’s Rest, by contrast, rewards grit and patience with a more nuanced understanding of the park, its terrain, its wildlife, and its general character. In the multifaceted virtual worlds of videogames, journeys aren’t so straightforward. In many games, the destination becomes the central goal. Often, the ever-looming challenge to reach the next level or world plays a key role in a game’s entertainment value. One particularly familiar videogame convention that prioritizes destination is warping—instantaneous travel between or within virtual environments.
110% Gaming, Issue 22, 2016